meet the team: jon creighton (part 2)

Right then, as promised here is the 2nd part of our Q&A with Bodycount Lead Programmer Jon Creighton: 

What’s your favourite game of all time and why?

There has been no shortage of revolutionary and exciting games developed recently, especially with so many indie titles coming out, but I think it’s more interesting to look back a little to older titles which still impress me.

The games which really blew me away when I was a kid were the Lucasfilm titles such as “Ballblazer” and “Rescue of Fractalus” on the Atari home computers.  Those machines were so slow that you could hardly clear the screen in real-time but somehow they managed to get full 3D landscapes and split-screen working and made really fun games.

The PC title that I still remember fondly is “Thief II”.  The team at Looking-Glass Software managed to create such a believable city and the technology they developed wasn’t just window-dressing, they used it to create interesting gameplay with the audio, shadows and lighting.

More recently, “Prince of Persia, Sands of Time” was a brilliant game.  I still go back to it sometimes to enjoy the platforming, the story and the way that they represented Islamic architecture so beautifully.

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meet the team: jon creighton (part 1)

For the second of our meet the team features, this time we caught up with Lead Programmer Jon Creighton and asked him a few questions about himself along with his work on the game. Make sure you check back here on Thursday for part two of the Q&A.

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stay tuned

Just stay tuned for more great Bodycount artwork. You won’t be disappointed.

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lead character sneak preview

‘Arm’ yourself with this sneak preview of the lead character that we’ve liberated from the art team in time for the weekend.

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oxm magazine preview

In the latest issue of UK OXM (Official Xbox Magazine) Bodycount features in the ‘Your Most Wanted’ section with a 2 page hands-on preview of the game. The issue should be arriving on doormats around now for subscribers and will be in the shops in the next couple of days, so make sure you pick up a copy.

Here are a couple of choice quotes from the article:

‘From what I’ve seen so far this looks like it’ll offer a much needed different direction for the genre.’

‘The E3 build of Bodycount has grown considerably from when we first saw it’

‘There is basically, every excuse to be excited.’

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bodycount news roundup

Now that E3 is all done and dusted for another year, we thought we’d save you some hassle and round up all the best articles and videos from around the net for you.

We’re really looking forwards to showing off more of the game to you in the future, so make sure you stay tuned for some more updates next week.

G4TV.com – Bodycount live demo with Stuart Black

GameTrailers.com – Bodycount interview with Stuart Black

Game Informer.com – Bodycount hands-on preview

JoystiqBodycount impressions

DestructoidBodycount ―Jimpressions  Bodycount – Preview

IGN – Bodycount gameplay videos

GameSpotBodycount live demo

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get involved with bodycount on facebook and twitter

Are you on Facebook or Twitter? Well we sure as hell are, and if you want to make sure you don’t miss out on any Bodycount related news then why not sign up to our Facebook page and Twitter feed. As well as being regularly updated with all the juiciest game related news, we also plan to run plenty of cool Bodycount related competitions with some great prizes up for grabs that I’m sure you wouldn’t want to miss out on.

If you have a facebook account already, it couldn’t be easier – just click on the link below, sign in to your account and click the ‘like’ button.

Bodycount on Facebook

If you want to follow us on Twitter, and receive our updates as well as, or instead of, Facebook, then you can view our tweets and start following us at the below link. Don’t be scared to @ us or even send us a Direct Message, we don’t bite.

Bodycount on Twitter

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meet the team: andrew wilson

In this new regular feature we’re going to try and give you some additional insight into who some of the people behind the making of Bodycount are, as well as what makes them tick. Kicking things off we pitched a few questions to Andew Wilson who is the Senior Producer for Bodycount. Let’s hear what he has to say.

 

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new gun shader

Senior Programmer Kaarlo shows off the latest iteration of our new gun shader. This essentially makes the gun model look a whole load nicer in-game. Seeing as how “you are the gun” in Bodycount, the gun shader is extremely important in making our game look and feel awesome whilst shooting. I know you can’t see it properly but don’t worry , we’ll be showing it off in its full glory in some new screenshots coming soon.

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the latest bodycount news from e3

Bodycount coverage from E3 is starting to make its way online, so we thought we’d save you a few google searches by rounding up the best of the recent coverage.

Gamezone.com – E3 Hands-On Impressions

Gamespot – Stuart Black interview on YouTube

Gamespot – E3 2010 Stage Demo Video: Bodycount

VGChartz – E3 Bodycount Hands-On

There’ll be plenty more to come from E3 over the next few days, so if you want to keep up to speed with all the latest Bodycount news and video coverage then make sure you check back here later.

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