Right then, as promised here is the 2nd part of our Q&A with Bodycount Lead Programmer Jon Creighton:
What’s your favourite game of all time and why?
There has been no shortage of revolutionary and exciting games developed recently, especially with so many indie titles coming out, but I think it’s more interesting to look back a little to older titles which still impress me.
The games which really blew me away when I was a kid were the Lucasfilm titles such as “Ballblazer” and “Rescue of Fractalus” on the Atari home computers. Those machines were so slow that you could hardly clear the screen in real-time but somehow they managed to get full 3D landscapes and split-screen working and made really fun games.
The PC title that I still remember fondly is “Thief II”. The team at Looking-Glass Software managed to create such a believable city and the technology they developed wasn’t just window-dressing, they used it to create interesting gameplay with the audio, shadows and lighting.
More recently, “Prince of Persia, Sands of Time” was a brilliant game. I still go back to it sometimes to enjoy the platforming, the story and the way that they represented Islamic architecture so beautifully.






